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Monday, June 27, 2011

Spiral Knights: Sort of Like Zelda…IN SPACE!



If the first reaction you had when seeing this picture above is “cute”, then you’re not alone. Everyone who I showed this to say’s it. I decided to give this thing a whirl. This game happens to be produced by the same people who did Puzzle Pirates (I have yet to try that game). This game has been described as Legend of Zelda meets Diablo meets Phantasy Star. I never played Diablo, so I’ll have to take their word on that part. Though it’s only been out for a few months it’s currently light on content but not on challenge (just give Three Rings time to add more stuff). Now, let’s get right to it.

Gameplay: You start off the game at a crash site which pretty much acts as a tutorial. The only controls you need to familiarize yourself with is Attack, Block, Switch Weapons and move. Just because you only have these four actions doesn’t make things simple, though if I had one concern about the tutorial is that it doesn’t seem to really encourage blocking with the shield enough (and when you get further into the game you will need to get used to blocking…A LOT!).
Unlike other MMO’s there are no “classes” to choose from. They’re all Knights. On the plus side there is no level requirements needed to equip stuff. In fact, you don’t need to “level up” at all! You just need decent gear and in game experience in order to be effective (unlike other games where you got to grind for experience points to beat stuff). Then again, it was designed to be a casual game, so take that how you will.

The game has a high emphasis on team play. When you go into the depths of the clockwork you can choose to either join a team or make a team. If no one comes you can solo if you wish, but know that if you do you could find things difficult. The foes are in nice range from wolves to demons, zombies and everything in between. I’d go into more about them but this is a review, not a guide to the game (and they already got a nice Wiki for that which can be accessed from the main site). There are different damage types as well as status effects (Poison, Stun, Freeze, Curse and Fire) which have an impact on your ability to fight, and yes, you can inflect these status effects to your opponent if you got gear or vials that can do so. These variables make all the difference depending on where you go and if your run will be smooth or complete and total Hell.

You will want to seek out a nice variety of weapons and armor from 2 star to five star. The weapons and armor scale for the Tiers. Using a 5 star weapon in Tier one won’t be dealing savage damage to those lesser beings, but still nice to have. The closer you are towards the core the stronger your stuff gets (if Tier appropriate) but so do the enemies so it balances out. If you really want to tear into opponents you’ll need to exploit gear that deals more damage to a particular kind of foe.

To get new gear you can either purchase it or make it yourself. If you want to buy, try the auction house instead of the NPC’s because the prices for them are ridiculous. This was a mistake I made starting off, so I wasted Crowns I’m not getting back anytime soon. You can make the gear you want by purchasing recipes. Once you got the recipe you learn it (it will never leave you afterwards) then you provide the materials along with some Crowns and Energy and your new gear is born, ready to be used by you or sold on the market (you should know that once you equip a piece of gear you can never sell it to other players since it becomes “bound to you”).

Now onto another part of the gameplay that is so major I feel it warrants its own segment in the review.

Energy: Energy is essential to the meat and potatoes of game. It comes in two flavors. The first that everyone is entitled is Mist Energy (also known as ME). You can only store up to 100 of this and there is no way to increase this amount. The second and most valuable type is Crystal Energy (also known as CE). CE is the most valuable resource in the entire game since it’s used to go explore the Clockworks, make new gear and (in worse case scenarios) used to resurrect yourself and others (note that if you travel with others you should try to get them to revive you first by hitting the Attack button over you to fork over half their remaining health to bring you back up (once they restore you hit the Attack button to get back up)).

The Clockwork runs and Crafting are the things that will divide the free players from those willing to shell out cash to get more CE. As I said earlier you can use Energy to resurrect yourself and other people in your group. If you suck or are horribly unprepared equipment wise you will die A LOT! Each time someone dies the energy cost will double. The highest they can hit is 1000 Energy and this could become such a case easily enough on Tiers 2 & 3 since the base resurrection costs go up from there. Players can sell CE to one another, trade it in for Crowns or purchase directly from Three Rings (at present this is the only way in this game they can make a profit). To say that issues with the CE market have caused quite a bit of fits and frustration (especially if they decide to be a free player) is putting it mildly. Then again, I could see why. You’re restricted to 100 Mist Energy in a 24 hour period which (assuming you don’t die) gets you 10 floors of play. People have said they can’t rightfully call this game “free to play” because their play is restricted more than others who choose to pay in. I’m not here to argue points, but since I could in theory get EVERYTHING without paying a cent and don’t have to pay a fee to play, I call it free to play. Where you stand on that is your opinion.

Final Judgment: I do have one complaint. The game tends to freeze briefly from time to time during spawns of a certain amount of enemies and when in the Auction House sudden updates can also cause pauses which has made me lose a few bidding wars when bidding on multiple items in one go.

Outside of that, it’s an adorable game but not too adorable to the point where you puke Rainbows. The game has attracted both kids and adults alike to its world. I want to stress that the Energy system has a possibility of making some people frustrated and in certain cases even quit the game. I look at it like this. If you want to play casually and don’t really care about advancing the Tiers quickly the fact that getting CE would take a while won’t bug you. If you want to get what you could see as a potential grind and want those cool weapons and gear quickly you won’t mind investing some money into the game. If you’re one of those people who believe that their business model is whacked out, you might just stay away from this game. All I know is that I’ll see those of you who decide to play the game in the Clockworks.

Now excuse me, I’d like to play with a few Snipes.

Saturday, June 25, 2011

What I've been upto...

Sorry for no updates. Classes got tough so I had to go e-Dead for awhile in order to prepare for a major test.

As we speak I'm playing a game called Mabinogi for the Hell of it and will be prepairing a review once I feel I've gained enough face time with it.

In addition, I've also been playing Spiral Knights. Again, I want to secure enough in game face time before writing anything about either of them. But I'll be posting reviews of those two next. More than likely, Spiral Knights will be first since its newer and less content (so far) so it should be easier to write a review as opposed to Mabinogi which is big (but who knows).

Monday, June 13, 2011

Duke Nukem, Forever: I'd like to give it a shot.

As the title states. I have been hearing reviews veering towards the highly negative or highly positive. Some even compare it against Halo when tearing it a new one.

Considering this game has been in development Hell for 15 years, I'd like to actually TRY IT before passing judgement. I'd like to get it for the PC to do a proper review on it from the standpoint of a neutral party. I hear the game is around $60, so it might really be between $65-$70 once shipping and handling gets into things.

I got no clue when I'd be able to get it, or if it would still be buzz worthy when I do get it. Only time will tell.

Sunday, June 12, 2011

Hindsight is A Bitch

Ladies and Gentleman it turns out I didn’t have what it takes to be a major player after all. After finding out I barely qualified for fighting in the second round I had to fight an additional fight beforehand to see if I could even play in the real round two. Though I managed to win against Ed the Man (board handle Killtrend) backed by Gravebone but I lost to a Majiya deck in the next fight. Do I think Majiya is busted because of this? No, but I do believe my deck building and card choices leave a lot to be desired. Some people on the Shadow Era forum were interested in what I had used to make it as far as I did. Now, I’ll show them and you, readers. After I show this list I’ll break it down my analysis into three parts. The logic behind my choices, why it got me as far as it did and most importantly, why it failed.

Deck Name: Ice Queen

Hero: Majiya

Allies: 10

Abilities: 22

Armor: 4

Weapons: 4

The Logic: I wanted to try to burn out the opponent as quickly as possible while minimizing weaknesses from enemy Allies rushing down to make my life Hell. I chose Snow Sapphire to deal with Allies that have already entered play, while Voice of Winter would slap the brakes on anything which enters play (even if it means my Allies get frozen too). Brutails was a suggestion I took along with not inserting Fire Snake (I wish I hadn’t listen to that, but more on that later) on the grounds that Brutails had more HP and since I wasn’t going to be attacking mostly with units, it seemed like a good idea especially since once I got Voice of Winter in play my Allies couldn’t rush my opponent down immediately.

Futher reinforcing my paranoia would be Rain Delay. You know, rain out the battle, fling in a spell or two, or drop the small amount of allies or buy myself time to equip Voice of Winder or Snow Sapphire before my opponent pours his/her Allies down my throat. Shriek of Vengeance would be for those odd cases which might come up.

Why it worked in the qualifying round: The competition I faced was fairly to very Ally dependent to gain board control which played right into Voice of Winter and Snow Sapphire nicely. With those in play, and combining them with Majiya’s draw power, I had a fairly easy climb since it seemed like I read the response of the Metagame correctly. HOWEVER…

Why it failed when it was time for the main event: …the one thing my deck couldn’t cope with well was a mirror match. In the qualifying round I was beaten 2-0 by another Majiya deck. While I had addressed one issue, it turned out that it couldn’t fight another Majiya deck well. They were more concerned about just getting their damage off ASAP while I tried to deal the damage while slowing the opponent’s progression through my Life.

What kind of person doesn’t build their deck to take a mirror match into account? Apparently me. What made things worse (besides losing once to someone running a LOGAN deck in the qualifier) is that when it came to that matchup the deck could not pull off both tactics at once VS. Majiya. I found myself loaded up with 5 and 6 cost cards and more situations than I care to remember when I had to place Supernova into the Resource area.

Overall, I feel I just got flat out lucky. Had I faced more than one Majiya in the qualifying round I would have been stopped dead cold. My success in making it passed the one extra game I had to play was attributed mainly due to the way the game seems to give an advantage to the first player, but that’s another time.

This deck will vanish into obscurity outside of this post. I just made it to the second round, I didn’t come in second or win so it probably won’t be made high profile. I so wanted to win. Use the money to get a better router, the rest to my mom, and get my sister that iPad (if I made it to worlds). I could have been Champ…but I’m a chump. Maybe next time…maybe next time.

Friday, June 10, 2011

The Face of Kawaiido

This piece was done by a friend for me. Yep, this be me, Kawaiido.



She's got a blogs, so being a pal, I'm pitching them:
http://harp-sound.blogspot.com/
http://cutecritterluvr.blogspot.com/
http://blast-of-bubblegum.blogspot.com/

Shadow Era Card of the Day – U.S. Nationals Week: Majiya

This is it. The day where I break down a card that has just as many haters as she does admirers. Controversy surrounds her to this day. They want her nerfed to Hell and back. Could the reason be that she’s broken, or simply because she’s powerful AND lacks a penis (well, she’s a Mage, so she could probably grow one for…purposes)? Now, let’s show the lady for those at home not in the know.



Behold, the Hero who is occupying 5 out of 10 spots in the finals. I am one of those. She’s been given the nickname “Maj the Vag” by her detractors, such is the plight of any woman who is beautiful, smart AND powerful. Her ability is a simple one, drawing a card for 2 Shadow Energy. This simple ability has made a lot of people cry foul. While the drawing itself is not in of itself an issue for players who don’t like her it’s what she can draw into that freaks people out. Combining her ability with that of Research and she can draw 2 cards every other turn.

While some might go “two cards, big deal” we must also take into account that this gives more viability to another tactic a good deal of people hate because unlike Allies you can’t just swing at it to render it a non-issue. Burn. Currently, there is no armor in the game you can slap onto your Hero to reduce the damage of effects. You can rain down Fireball, after Fireball after Fireball. Following up with the likes of Lightning Strike and polish it off with a Supernova or two and you got yourself a nice recipe for Rage Cake.

Because of the fact that she draws cards and can burn, you got a bunch of people saying she’s over powered. I honestly don’t think so.  Sure, you can burn away the opponent but only a fool wouldn’t pack in Allies in such a deck (besides, we need more burn cards before you could think to go PURE burn and win). Supernova puts her over the top but you can defuse this by wearing down her Life to the point where it will hurt the opponent more than help them since it hurts both players. But it’s not seen that way since players seem to hate ANYTHING that cannot be dealt with in the conventional way.

She has also earned the name “Noob Tube” since it seems to them that even a rookie can beat an experienced player with it. If that held ANY truth to it I would not have lost my first two matches using her, so there is a bit of a learning curb. I don’t know about the rest of you, but I don’t want to flip through a large manual to know how to use something (in a GAME of all things) properly. Makes it highly unattractive and elitist which I hate. So what if you get beat by a new player with Maj? Doesn’t mean she’s busted. For all you know that person might have been experienced in other games like this before hand so it probably became second nature, or perhaps your deck just wasn’t built to take her head on…oh, wait, you’re perfect and elite so there must be something horribly wrong with the card, right? It can’t be that you just flat out suck, right? You want horribly broken gameplay, senseless nerf and buffs which create a great divide and uber elites getting the better of people and no one willing to address the REAL problems of the game? Go play Alteil. I got away from it for that very reason, but I’ll tear that apart another time.

Overall, I feel that she is not the standard of how broken cards are judge, but how ALL Heroes should be. She wasn’t the first female who was under consideration. Before I found this game it was the card I covered first this week, Eldawen Frostmire used to rock from what I heard and now we get this sad excuse of an effect. And wonder of wonders, she doesn’t have a penis. The developers might be thinking “SHE’S STRONG AND NOT A MAN! MUST BE NERFED TO PROTECT MANLYNESS!!” Sandra Trueblade  used to kill a resource when she entered play…now, she can only kill a resource if the opponent has more than you…and you know what? Yep, lacks a penis. Rather than making others better, people seem to side on making the game retarded. Want me to play Heroes like Boris Skullcrusher, Zhanna Mist (though not having a penis, she might not get better), Victor Heartstrike and Banebow? MAKE THEM NOT SUCK, DON’T CRIPPLE MORE HEROES! PUMP MORE CARDS INTO THE GAME! But what do I know, I only want the game to grow and for the players and developers to stop being scared of anything that has a vagina.

Will I have what it takes to win and go to the big show? Tomorrow, we’ll find out. As for those who still hate Majiya and can’t see the issue lies with the rest of the cards and also in the tournament, I can only wish that Maj takes you out, HARD! But seriously, good luck to everyone playing tomorrow. Now excuse me, I’m going to les out with Maj and make babies with her.

Thursday, June 9, 2011

Shadow Era Card of the Day – U.S. Nationals Week: Gravebone


Undeads are awesome. Mages are awesome. So by that logic an undead Mage is mind-blowingly awesome. Behold, the forth Hero making his way to the second round of the tournament this Saturday.



Gravebone, or rather GraveBONED if you face a solid build. We have two such builds moving onto the Finals (sadly their names escape me at this time). I haven’t had a chance to face them then, but I hope I get to fight at least one of them before all is said and done.

He has this killer ability where he can bring back Allies from your Graveyard to your hand for the cost of 2 Shadow Energy. This is a big deal though it’s handled by it being limited to the topmost Ally in there so a bright opponent can kill your Plasma Behemoth first and your Fire Snake second forcing you to take the snake when you really want the Plasma Behemoth.

Belladonna makes SWEET LOVE to Gravebone. Bring a Ally back from the dead and draw a card? Yes, please! Things can really get awesome once you start thinking with PORTALS! Well, Portal to be exact. With Belldonna handing you more cards and Portal allowing those Allies to attack right away and all the other Mage goodies like Fireball and of course the devastating Supernova, Gravebone can create quite a bit of pressure if you can be a threat on both those fronts.

Overall, I think Gravebone is awesome. Shame more of him didn’t make it to the big show, but what can I say? I look forward to seeing them in action and possibly facing one before it’s all over. I might get my wish and regret it though. Tomorrow, I cover the Hero I will be using that is draped in controversy.