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Thursday, May 5, 2011

Princess in the Dungeon



Well, seems like my wandering fingers had led me to this game. A Princess lacking a name (who may or may not resemble a certain other princess from a game with a certain plumber in it) is locked in this dungeon for some…reason or other.

Okay, we don’t know who put her in their or why, it’s just a lame excuse to set up this puzzle game. The objective is simple in principle. All you have to do is get the jewels to our nameless Princess so she can escape her prison.

Interface: The game is controlled using the mouse. You click the bolts this jewel is clinging to, in an effort to insure that when you click the last one, it rolls to her. YES, she is so damn lazy that you got to make sure it lands next to her. It makes sense for the sake of being a puzzle game, but still…maybe I’m thinking about this a little too hard, who knows.

ANYWAY (sorry for trailing off) back to the game! In the later levels you’ll encounter the likes of destructible blocks, warp points and even air pumps to help you get the jewel to the princess.

One complaint I got relates to the words on the screen shot. Some of the bolts start off near that thing and if you click closely (its too easy to do) you’ll end up opening a new tab/window. I guess the designers were more concerned about pimping out their website as opposed to insuring that…you know, it doesn’t become a hindrance.

Game Play: As I mentioned earlier, it’s a fairly simple in concept, yet at times you might make slip ups at first in later levels. It’s not just enough to click the anchors, you must also in a good deal of cases TIME the clicks just right so the jewel lands right where it needs to be.

Final Judgment: Despite the game featuring a Princess Peach knock off, I liked it while it lasted. The game is short. Very, VERY short and no real replay value outside of four achievements. We’re talking attention span of a goldfish short. But for what its worth try it at least once.

Twas a nice distraction.

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